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RoboPimp PIMPY SUPREME


Joined: 10 Mar 2007
Post Count: 3140
Comment: "Pimpin' ain't easy but somebody gotta do it" - Ice T
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 Posted: Thu Jul 17, 2025 11:06 pm |
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| Josh : | Right lads, a dreaded double post.
I've been playing it for the last hour or so, and in spite of it being more of the same, I'm enjoying it just as much as I did with Rogue City.
So far there's a lot less "fluff". It's been pretty much non stop action so far and there was even a RoboFan (not '93 though) who gives Robo a little quiz with multiple choice answers. Needless to say, after reloading a bunch of times, I managed to pass it.
Also Pimp. They've already name dropped a character from the third film so hopefully the references keep coming! |
I've got a couple hours in and feeling about the same. Its the same as the first game but feels slightly more polished in some areas. Robo's voice is a lot more metallic, and Weller's voice sounds a bit deeper. The faces seem to be touched up too which is a welcome improvement. And the combat is a lot more challenging already, with dudes coming at you from every angle and some new enemy types that can be tough to take down.
I am also enjoying the new music for combat. So far I have heard a couple tracks that might not be from the movies, but defintely fit the vibe and fill in the experience. Rogue City was carefully carved into the framework of the trilogy of films. It seemed like every location was ripped right out of the movies. With Unfinished Business we are seeing them stretch their legs a bit and try some new things that aren't direct references to scenes from the movies. So far I am really enjoying that. And I have not even got to any of the parts where you play as Murphy or ED-209.
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Josh Lover Extraordinaire!


Joined: 05 Aug 2006
Post Count: 6492
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 Posted: Sun Jul 20, 2025 7:39 pm |
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Hola, you party animals.
I finished it a couple of couple of hours ago.
In short, if you enjoyed Rogue City then you'll enjoy Unfinished Business just as much.
As I mentioned before, there's less fluff, although there's still a bit there. There's a few goofy side quests but there's a humour about a few of them that's firmly tongue in cheek. Weller's delivery is spot on, and managed to elicit a giggle out of me. There's also some decent story beats touching on Murphy's past and the RoboCop programme. Don't get me wrong, it's a little B Movie, as Rogue City was, but there we're a few parts mentioning Murphy's former life that added a serious tone. They slowed the pace in a good way. There are a couple of references to RoboCop 3, although I would have liked some more.
Gameplay wise, it's the same apart from a few new enemies and environmental takedowns. You see these enemies in the trailers, but I won't go into them too much as to not ruin it for those yet to play it. The skill tree is the same, although you start with two points in each category, so you can pull those tasty trick shots and all that from the get go. It does feel like you earn experience points quicker this time around.
The sounds are largely the same, although some of the music is very reminiscent of RoboCop and RoboCop 3, yet are original tracks. There's also some music that feels very Dredd, which given the scent of OmniTower, feels appropriate.
I am however disappointed with the lack of New Game Plus which was patched into Rogue City. It's a strange omission as you'd think Teyon would have implemented it seeing as it was a player requested feature originally. Fingers crossed they do the same. I want my power fantasy!
So yeah, I'd recommend it. But then again, I would say yet. Oh, and Archive. If you're reading this, you may or may not get to rescue another cat.
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Archive .


Joined: 17 Nov 2001
Post Count: 6545
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 Posted: Tue Jul 22, 2025 8:21 am |
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Right now I have only played about half of the game.
Playing it in short sessions so it doesn't become too repetitive and so far it very much feels like a DLC rather than an actual separate game. It's more of the same.
Some chaotic shootouts mixed with incredibly mundane side-quests which has Robo meet hideous NPCs and go on fetch quests from A to B and back to A.
( Still it's not as bad as in Rogue City where a side mission is getting someone a towel.... )
The story is nothing special as of yet, but has become a bit more interesting after the (much too short) Alex Murphy level. Playing as Murphy is a nice touch although as we're in first person it doesn't quite pack the same punch.
Haven't rescued any cats yet, but did have an opportunity to pet one. Nice!
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Rick CH-L4


Joined: 10 Jan 2002
Post Count: 3745
Comment: I'm The No. 2 Guy Around Here
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 Posted: Tue Jul 22, 2025 10:58 am |
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But do you have to go door to door collecting for the Red Cross, or roasting marshmallows with some cub scouts? _________________
20108
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RoboPimp PIMPY SUPREME


Joined: 10 Mar 2007
Post Count: 3140
Comment: "Pimpin' ain't easy but somebody gotta do it" - Ice T
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 Posted: Tue Jul 22, 2025 2:52 pm |
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I completed it and enjoyed it. My thoughts are pretty much the same as for Rogue City, as a RoboCop fan I loved it but as a gamer it still has some rough edges that hold it back from perfection. On the positive side, the combat feels a lot better in UB. There are way more enemies, armored enemies are much more common, and the enemy placement is what really makes it shine, with countless guys attacking you from every angle. The Cyro canon was more fun that I expected, and I loved the way it was incorporated into the story. The story itself was a bit better, as Graves was a much better villain than Wendell. I loved the brief moment you play as Alex Murphy, a great way to set up Graves as the villain. And the ED-209 part was sheer joy, a RoboCop experience I didn't know I needed until I got it. The gameplay of the ED-209 was surprisingly good, much better than many similar slapped on mech sections, like the recently released Doom: the Dark Ages which came to mind while playing it. The ED-209 section was short but oh so sweet. I would have loved another section or two with Murphy and ED-209, but for a glorified DLC just having these moments here really helped it stand out.
Unfinished Business feels like it improved some aspects of the original game, but a couple choices felt like a step backwards or just didn't work for me. The Otomo prototypes were rather disappointing to me. They looked cool and they were a great addition to set up RoboCop 3, but they are so weak that they posed no threat at all. I cut through them like butter while basic enemies shooting at me from behind the prototypes were much more threatening. I think this is just a balancing issue, and I think they need to patch the prototpyes to have much more health and do more damage with their attacks so they feel more relevant. That was my biggest complaint, though not having NG+ at launch is rather disappointing too. I also found the ending to be underwhelming. The ED-209 section is the true climax of the game, but. the last couple sections felt a bit rushed and lacking in excitement. The story just kind of ends exactly as you'd expect, quite abruptly, and doesn't stop to set up RoboCop 3 or anything like that. Rogue City took some time to cap off some characters stories and show the result of some of your choices. I was hoping for more RoboCop 3 love, and while the Otomo prototypes and the jetpack enemies were cool touches, they didn't add as much to the experience as I would have hoped.
Overall though, Unfinished Business was great and well worth the price. Rogue City went deeper into the lore and had a lot more references and connections to the movie. But I think I had more fun with Unfinished Business as a game. The increased focus on action kept it from dragging as Rogue City sometimes did, which will make Unfinished Business more replayable in the long run. When Rogue City was announced out of nowhere it felt like a dream come true, and Unfinished Business is the icing on the cake.
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RoboFan_93 Would Buy You For a Dollar


Joined: 17 Aug 2007
Post Count: 4182
Comment: Scumbags see the judge on Monday morning
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 Posted: Tue Jul 22, 2025 2:55 pm |
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| Rick : | | But do you have to go door to door collecting for the Red Cross, or roasting marshmallows with some cub scouts? |
Why, Rick, that is wonderful! You should pitch that to the devs, they'll thank you so much!
| Josh : | | there was even a RoboFan (not '93 though) |
Shoot! There go my chances for fame and fortune!
Glad to hear that it's mostly a good experience. I'm looking forward to potentially playing it some day (the main game was a bit too taxing on my laptop, so I haven't really played much of it, but looking forward to a playthrough in the future). _________________ Anything you post can be used against you!
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Archive .


Joined: 17 Nov 2001
Post Count: 6545
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 Posted: Fri Jul 25, 2025 8:12 pm |
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So that "morning routine" mission...
Playing not as Robo but a female character getting ready in the morning, going around her apartment and feeding her cat. What?
She is also voiced by the same woman that does ALL the female voices in the game. I guess Weller took all the voice money.
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Josh Lover Extraordinaire!


Joined: 05 Aug 2006
Post Count: 6492
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 Posted: Wed Jul 30, 2025 9:49 am |
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| Archive : | | going around her apartment and feeding her cat. What? |
Why do you hate cats?
All joking aside, I think it’s the whole character development thing. My interpretation is that after what happened to her, she’s become a bit of a recluse, being that she no longer works for OCP.
I think it was an attempt to show that even the most mundane and ordinary tasks seem to be a bit harder for Miranda these days, as she seemed to have to talk her way through them, almost like a mental checklist.
The problem is that, being a bit of a B Movie script with C Movie acting, it doesn't work quite as well as it should. I appreciated a glimpse into her character, the RoboCop programme, and her motivations.
I wish there were more Murphy missions though, as they were a nice change of pace. I think if it were one mission but spread into three or so sections ,I may have got my fill, as basic as it was.
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RoboPimp PIMPY SUPREME


Joined: 10 Mar 2007
Post Count: 3140
Comment: "Pimpin' ain't easy but somebody gotta do it" - Ice T
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 Posted: Wed Jul 30, 2025 10:13 pm |
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I gotta say, I thought it was interesting how Unfinished Business introduced a new character who is integral to the story, had a hand in Robo's creation, and is even playable in this new RoboCop game. They are also a person of color, and more diversity is always great.
A shame, then, that this new diverse character is such a pain in the ass. The section where you have to play as her was tedious, and killed the momentum the game had built up at that point. The other part where you play as a backcrossing mercenary wasn't much better, to be fair, but I did enjoy how it showed Robo's entrance into the building from a different POV.
Miranda's quest, on the other hand, puts you in the shoes of a idiot who can't do more than run away. I wasn't trying to be a hater, but this is a RoboCop game that puts you in the shoes of a character who is trying to exploit/destroy RoboCop. So obviously I'm not gonna be rooting for the lady who signs on board to work with a murderer to capture RoboCop. I'm a RoboCop fan, not a Miranda fan.
At the end of the day, its like 15 minutes of boredom at the worst. That part of the game does explain a lot of the plot and how everything came together. There are elements of it that work. But man, it really is a shame they only gave us a small slice of Murphy and a whole lot of Miranda. She's totally lame and the best part of her character is how Robo continually clowns on her when she begs to team up. Robo saw through her bullshit right away, and so did we.
There's no other way to say this: Unfinished Business pulled a Spider-Man 2 on us.
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Archive .


Joined: 17 Nov 2001
Post Count: 6545
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 Posted: Thu Jul 31, 2025 4:23 pm |
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It has some VERY uneven levels. The parts where you don't play as Robo are the worst and a bore to get through, while the Murphy and ED-209 parts were great.
Overall it feels like they were either rushed or just uninspired when they made the game. The side quests are extremely basic. One mission towards the end has Robo helping a guy open a gate that is behind him. Go to the gate and press X. Mission over.
The whole running around looking for door access codes, which is basically the whole game, is absolutely stone age game design.
Much like Rogue City the game doesn't have a real fight with the bad guy. It is played out in a cutscene. And while Rogue city had a proper ending, with an epilogue, here the game just ends. No info what happened to the police Precinct, Lewis and Reed.
I give it some extra points for being a RoboCop game but overall it's a shaky 3 out of 5.
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