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Ryou Win L-L1


Joined: 09 Jan 2007
Post Count: 426
Comment: Brazillian RoboCop Fan and M.u.g.e.n. maker. Last Updates: NeuroBrain ver.04,09,2019 for M.U.G.E.N.
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ChAnOoD DC-L4


Joined: 29 Dec 2008
Post Count: 2798
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 Posted: Fri Dec 15, 2017 8:21 pm |
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Hahaha. Funny when The Bombz appears or when Bone Machine is K.O.
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RoboJOF Sgt-L4


Joined: 17 May 2015
Post Count: 306
Comment: Bitches, leave!
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 Posted: Tue Dec 19, 2017 2:07 am |
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Wow! That was awesome! I love your work! It's neat to see these two characters go at it. I personally thought that Bone Machine would have taken the Robocop 2 prototype. I love his swinging haymaker move. I imagine that in close combat, Bone Machine would utilize a swinging punch like that. I didn't expect the suplex from R2. That was a nice touch. Perhaps he was a wrestler before he was made into a Robocop 2 prototype.
I don't know what happens when R2 is beaten, but it would be cool if his death scene was his committing suicide a la Robocop 2!
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Ryou Win L-L1


Joined: 09 Jan 2007
Post Count: 426
Comment: Brazillian RoboCop Fan and M.u.g.e.n. maker. Last Updates: NeuroBrain ver.04,09,2019 for M.U.G.E.N.
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 Posted: Sat Dec 23, 2017 7:22 pm |
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| ChAnOoD : | | Hahaha. Funny when The Bombz appears or when Bone Machine is K.O. |
. Thanks! The idea is something like the Hsien-Ko Time Bomb hiper (from "Darkstalkers 3"), because The Bombz are not an ally, but a menace for both the sides.
| RoboJOF : | | Wow! That was awesome! I love your work! It's neat to see these two characters go at it. |
. Thank you very much! ^_^
| RoboJOF : | | I personally thought that Bone Machine would have taken the Robocop 2 prototype. I love his swinging haymaker move. I imagine that in close combat, Bone Machine would utilize a swinging punch like that. |
. I took this move and and some others from the "Prime Directives: Dark Justice" (I had troube with the legs. They appear very few times!). To fill the holes in the moveset, I took inspiration of Mongo (from the game "Survival Arts"), but I cannot make a very agile character here, because he is not a cyborg: itīs a big man with a bad attitude and a prototype weapon not designed for "Close Quarter Combat".
| RoboJOF : | | I didn't expect the suplex from R2. That was a nice touch. Perhaps he was a wrestler before he was made into a Robocop 2 prototype. |
. I took more inspiration from the games "RoboCop" (by Titus), "E-SWAT" (by SEGA), "Altered Beast" (by SEGA) and Colossus of X-men COTA (by Capcom). In the next upgrade, he will lift enemies lied in the ground to throw them again.
. I think that is nice in a fighting game to have a least one grappler character. And that claw gives to me some of this vibe. Plus the fact of the prototypes are bit crazy... maybe he was a WWE fan... or his programmer was a WWE fan! Maybe we never will know.
| RoboJOF : | | I don't know what happens when R2 is beaten, but it would be cool if his death scene was his committing suicide a la Robocop 2! |
. But he does it:
https://www.youtube.com/watch?v=o6roStRP7EM&t=214s
. All the finished chars have a "lose last round pose": RoboCop rest in peaces, ED-209 explodes and his legs fall, R2 Prototype A shots his own head and Bone Machine tries escape crawling... the next ones will have this kind of move too.
http://ryouwin.smeenet.org/ FIGHTERS section.
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Last updates: NeuroBrain(Beta) v.09,12,2016 ED-209 v.02,02,2017 Bone Machine v.06,14,2017
https://www.youtube.com/watch?v=JoPJA6SuX1E < STATUS of the project so far: ED-209 in HD ready and operational.
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